A row of club crests, oldest first, and a black disc with a question mark where the club he played for longest should be. Career Path shows you a footballer's senior career as the career box of his Wikipedia article lists it, hides the club where he spent the most seasons, and asks one question: whose career is this? It is the pub-quiz classic, guess the footballer from his career path, turned into a game you can play as often as you like, and against the clock if you want. Some paths give the player away in a second. Others are a run of loans and lower-league clubs that only the right fans will recognise.
🧭 Play Career Path →Before the first player, choose how to play. Classic has no clock. Speed Run gives you 30 seconds per player. A game is 5 players. For each one you see his senior clubs as crests along a path, in the order he joined them, with his last youth club at the start when Wikipedia lists one. Hover over a crest, or tap it on a phone, to see the club's name. The club where he spent the most seasons is hidden at every spell he had there. Two question marks on his senior path mean he went back to that club; a question mark on the youth disc means he came through its academy. Type a name: his full name counts, and so does his surname alone when no other player in the game's list shares it. Each round is worth 100 points. A wrong guess or a clue costs 25 and opens the next clue: Years (the years under every crest), then Nationality, then Position. After the third clue, one more miss ends the round at 0 and shows you who it was. In a Speed Run, a correct answer also adds 2 points for every second left on the clock, so a round is worth up to 160 and a game up to 800; if the clock runs out, the round is lost. Once the round ends, the black mystery shirt switches to the hidden club's colours if the game has them on file. The difficulty you pick changes how famous the players are, not the points.
Every spell at the hidden club is hidden, so a second question mark on his senior path means he went back to that club, which rules out everyone who only passed through once. A question mark on the youth disc means he came through its academy.
The clubs either side of the question mark show where he arrived from and where his career went next. Read them as a story, not a list.
A wrong guess costs the same 25 as a clue and opens the same next clue, so while clues are left, trying a name never costs more than buying one. Once all three are open, a miss ends the round: think before the last guess.
His surname alone counts unless another player in the game's list shares it. If several do, the game asks you to pick one, and that costs nothing.
Every second left is worth 2 points, so a name typed in the first five seconds can be worth more than a perfect round in Classic. A clue still costs 25, which is about twelve seconds of clock: buy one only when you are stuck.
Hover over it, tap it, or tab to it with the keyboard to see the club's name. The hidden club stays nameless until the round ends.
A football guessing game: you see a player's clubs in career order, with the club where he spent the most seasons hidden, and you name the player. A game is 5 players, played in Classic (no clock) or Speed Run (30 seconds a player).
A printed quiz is one fixed list of players with the answers at the bottom. Career Path deals 5 players a game from a pool of about 3,000 careers, scores every round, gives you clues when you are stuck, and always hides the same club: the one where the player spent the most seasons, not a random one.
A way to play Career Path against the clock. Each player gets 30 seconds. A correct answer scores the round's points plus 2 for every second left, so a round is worth up to 160 and a game up to 800. If the clock runs out, the round is lost. Speed Run scores have their own leaderboard, separate from Classic.
From the career box (infobox) of each player's English Wikipedia article, read by a script when we build the game, not while you play. The club crests come from the clubs' Wikipedia pages and are stored on our own server. A player is only included if he played for at least three senior clubs and every club on his path has a crest. Reserve and B teams are left out.
Each round is worth 100 points, so a Classic game is worth up to 500. A wrong guess or a clue costs 25 and opens the next clue: Years, then Nationality, then Position. After the third clue, one more miss ends the round at 0. A Speed Run adds 2 points per second left on the clock to every round you solve, up to 800 a game.
Which players you get, not the points. Easy draws from the 300 best known as players, Medium from the next 700, and Hard and Expert from the rest; anyone whose infobox lists five or more managerial jobs is kept for Hard and Expert. How well known a player is comes from Wikipedia: how often his articles are read, and in how many languages he has one.
Yes, free and no sign-up required, in English and French. Signing in only saves your scores and puts you on the leaderboards.
Twelve free football games, all no sign-up and available in English and French.
Free, no sign-up, in English and French. Classic or Speed Run.
Play Career Path →